![]() ![]() As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones. These fits are minimum fits, able to contribute to fleet efficiency. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do. ![]() This can then be copied to import directly into your favorite third-party fitting program. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.Īll fits use Miranda's template which is easily used with the in-game Fitting tool. However, there is room for individual taste and preference. These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. ![]() Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the Nation Mining Colony site (only this vanguard site needs it). One stack is used per site, so everyone must carry a stack. See shield vs armour doctrines for more information.Īll the fits have had their ammo adjusted to make sure they have room for a stack of Lyavite (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see acquisition for information on how to get some). In the EVE University Incursion Community we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. Please bear them in mind when fitting your first ship. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.įinally, the four guidelines below are vital to the success of the fleet. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. ![]() It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use. The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. ![]()
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